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Memory Bank Structures


+ STOP_EFFECT               label 4
       dc.w                 %10000100 00000000
+ REPEAT                    label 5
       dc.w                 %10000101 rrrrrrrr
       * rrrrrrrr : number of times to repeat
+ LED_ON                    label 6
       dc.w                 %10000110 00000000
+ LED_OFF                   label 7
       dc.w                 %10000111 00000000
+ SET_TEMPO                 label 8
       dc.w                 %10001000 tttttttt
       * tttttttt : new tempo from 0 to 63
+ SET_INSTRUMENT            label 9
       dc.w                 %10001001 11111111
       * 11111111 : number of the new instrument
+ SET_ARPEGGIO              label 10
       dc.w                 %10001010 aaaaaaaa
       * aaaaaaaa : value of the arpeggio
+ SET_PORTAMENTO            label 11
       dc.w                 %10001011 pppppppp
       * pppppppp : value of the portamento
+ SET_VIBRATO               label 12
       dc.w                 %10001100 vvvvvvvv
       * vvvvvvvv : value of the vibrato
+ SET_VOLUME_SLIDE          label 13
       dc.w                 %10001101 ssssdddd
       * ssss : step size
       * dddd : duration
+ SLIDE_UP                  label 14
       dc.w                 %10001110 ssssssss
       * ssssssss : frequency shift
+ SLIDE_DOWN                label 15
       dc.w                 %10001111 ssssssss
       * ssssssss : frequency shift
+ DELAY                     label 16
       dc.w                 %10010000 dddddddd
       * dddddddd : delay duration in 1/50th of a second
       This label is normally used right after a note definition to pause
       for a moment while the note is played
+ JUMP                      label 17
       dc.w                 %10010001 pppppppp
       * pppppppp : the number of a pattern you want to jump to

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14.E.12