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the AMAL Editor


[Record] or [F1]
This records a movement pattern and stores it in the AMAL memory bank. A full explanation of recording and playing movement patterns is explained below.

[Playback] or [F2]
Use this option to replay a pre-recorded movement pattern.

[Insert] or [F3]
This option is used to insert a new pattern at the current position. Any patterns after this insertion point will be shifted one place to the right, unless it is the 48th pattern in the list, in which case it will fall off the end of the list and be lost!

[Delete] or [F4]
Use this to erase the current movement pattern. All subsequent patterns in the list will now be shifted one position to the left.

Recording and playing movement patterns

The [Play Editor] option allows you to record a complex movement pattern, by repeatedly logging the position of the mouse cursor as it is moved across the screen, and storing this movement data in the AMAL memory bank. The movement pattern can then be used to animate almost any Object you like! Here is the procedure for using this technique:

The Disc Menu
This simple menu is called from the Information Line, using the right mouse button. It offers three self-explanatory options, as follows:

[Load AMAL bank]
This calls the File Selector, from which the selected AMAL bank can be loaded.

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13.05.04