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the Menu Editor


Fill patterns are selected by clicking on the [-] and [ +] buttons, and the current pattern is displayed in the Pattern Window at the left-hand end of the Font Window. If the Object bank is loaded, click on [-] to assign an Object image to the current fill pattern.

[Outline]
This option is used to add an outline to the current fill pattern.

[S. Font]
As soon as this option is selected, the available fonts are loaded from the program disc, and a list appears for selection. You can now choose a new typeface for the menu text, and the current selection is shown in the Font Window.

Object
This is the menu which controls the menu items, and it offers the following options:

[-]
Click on these options to select which element is to be defined on screen. A picture of the item will be displayed in the Current Item Window.

[Ins]
Use this option to insert a new graphic element at the current position. All subsequent elements will be shunted down one place, and if a 20th item exists, it will fall off the end of the list and be permanently lost!

[Del]
This option is used to delete the currently selected element.

[Push]
An element can be saved into a temporary memory area, by using this option for the current menu item. Please see the [Past] option below.

[Past]
This is used to copy an image from memory into the current element. The data must have been previously stored using the [Push] option.

Misc

[Push ltm]
Similarly to the last option, [Push Itm] saves an entire item into a temporary memory area, allowing multiple copies of suitable Objects to be made.

[Paste Itm]
This is used to replace the current item with the contents of the temporary memory area filled by the last [Push Itm] command.

[Load a memory bank]
When this option is triggered, a chooser menu is displayed, allowing a set of Objects t o be loaded from disc. After the Object bank has been installed, the new palette is copied into the background screen automatically.

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13.03.07