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 1 
 on: June 25, 2017, 07:56:55 PM 
Started by fstltna - Last post by fstltna
Thanks! I'll give that a try...

 2 
 on: June 25, 2017, 05:26:29 PM 
Started by fstltna - Last post by Hungry Horace
You should be able to just copy all the files to a single folder and set up the assigns with something similar to:

Code: [Select]
;BEGIN AMOS Professional
Assign AMOSPro: System:Programs/AMOS/AMOS_Pro/ >nil:
Assign AMOSPro_System: AMOSPro: >nil:
Assign AMOSPro_Accessories: AMOSPro:Accessories >nil:
Assign AMOSPro_Tutorial: AMOSPro:Tutorial >nil:
Assign AMOSPro_Examples: AMOSPro:Examples >nil:
Assign AMOSPro_Productivity1: AMOSPro:Productivity1 >nil:
Assign AMOSPro_Productivity2: AMOSPro:Productivity2 >nil:
Assign AMOSPro_Compiler: AMOSPro:Compiler >nil:
Assign AMOSPro_Extras: AMOSPro:Extras >nil
;END AMOS Professional

in this instance, i have placed everything in the folder: "System:Programs/AMOS/AMOS_Pro/"  (see line one)

here is a copy of my folder for it, if you want:

http://www.ultimateamiga.co.uk/HostedProjects/AMOSFactory/AMOS_Pro.zip

I cant guarentee this will work, but dont see any reason why it shouldnt!!!


 3 
 on: June 25, 2017, 09:58:21 AM 
Started by bruceuncle - Last post by Hungry Horace
nailed another one... definately at least part of the cause of the graphical glitches:

Code: [Select]
adrCd00AD2E:
add.l #$000396F0,a1 ;D3FC000396F0 ;Long Addr replaced with Symbol

This is erroneously replaced as a number, and *does* refer to a label :)


I think the label should be GFX_Bodies  (396F0 - $3A4 = $3934C, which appears to be that) ... however, it's not fixing it here, so maybe i've made some other fix above incorrectly, and i should probably revert back to 002 and add  each fix in turn!

edit : (again)

fixed code:
Code: [Select]
add.l #GFX_Bodies,a1 ;D3FC000396F0
:D

I have a modification to the main menu text which therefore affects the entire game (in terms of offsets) ....   i've also taken out the copy protection, using the above mentioned new code....  the fact that all the graphics now appear correctly, and the game seems to run, is a major breakthrough i think :)


having another look at tudying some code. Realised i lost the .rs file i had applied these fixes too (glad i posted them here!!)

Only problem is that i cant remember how to do the macro or keyboard shortcuts that let me fix it :S

EDIT: Found... thankfully just a matter of using [V]  ... found in a spereate thread that had been chopped out of this one!

 4 
 on: June 25, 2017, 08:39:24 AM 
Started by fstltna - Last post by fstltna
The other post on this subject doesn't really say much and is quite old. Can someone point me to a tutorial on installing AMOS Pro to my HD? I don't see any installer routines on the disks. Any pointers? I'm interested in using AMOS Pro on my next project...

 5 
 on: June 01, 2017, 10:12:54 AM 
Started by Vissavald - Last post by Vissavald
I would probably be able to help you with the Amiga stuff though? Are you running PC/Mac/Linux?

Oh, I wouldn't want to bother you so much... But if you will - I'm using PC under Win7-32bit. I tried to use WinUAE Amiga emulator but it seems far more complicated thing than I expected, with all of its 'kickstarts', 'ROMs' and other mysterious things. To be honest, I expected something as easy as drag-n-dropping game .exe file onto DOSBox shortcut :)

As for 'Bloodwych', well, maybe English 'witch' has not so much negative implicit connotations as its Russian counterpart (vied'ma/vied'mak as female/male) but it's still interesting why the '-wych' ending was chosen, it should have made some sense, isn't it?


 6 
 on: June 01, 2017, 09:42:33 AM 
Started by Brick Nash - Last post by SamuraiCrow
The one that is there is the second one.  All that is in it is what Sidewinder pushed from his own hard drive.  Everything else is either gone or in the culprit's personal GitHub account under a different license.

 7 
 on: June 01, 2017, 08:17:54 AM 
Started by Vissavald - Last post by Hungry Horace
Hi there

There are no stupid questions about Bloodwych! I dont know much about running the PC version i'm afraid - i would probably be able to help you with the Amiga stuff though? Are you running PC/Mac/Linux? It also has the added benefit of being playable with a Joypad, and having the extended levels available!

I cant answer a bit of the name thing, due to a discussion my brother had with Phil Taglioni many years ago.

It is certainly intended to be pronounced 'Blood Witch' , but he didnt say anything about why.

I think we need to look at the other uses of 'Wych' in the game.... there are two that i can think of:

Wychwind - a spell which casts out many blue fireballs in every direction. The 'wind' part is therefore obvious, being like a hurricane. It is not uncommon for spells to be cast by 'Witches' (as well as Mages) , and in some respects the terms may just mean male or female versions of Wizards, or be interchangeable....

Megrim of Moonwych  - Megrim is the only playable female Wizard in the game. She is also of the 'blue' class, which is designated 'Moon'. This means she is literally a "Moon Witch"... or Moon Wizard or Moon Mage.... clearly "Moonwych" sounds better!

Being that Wychwind is also a Moon spell, and therefore most powerfully cast by Megrim, it is safe to say the spell is effectively the "Wind of the Witch [Megrim]" and that in that respect, Megrim's designation as a "Witch" is very much interchangeable with the "Mage" type of Zothen, Murlock and Zastaph, the game's other three Wizards.

...

.... i need to do some work now, so i will come back to discuss my thoughts on "Bloodwych" / Blood-Witch later ;)

 8 
 on: June 01, 2017, 07:53:50 AM 
Started by Brick Nash - Last post by Hungry Horace
Sorry what happened with the GitHub page?? i noticed i suddenly wasnt in it!

The page is still using the AMOS Factory stuff, so i assume someone here still owns the organisation?

 9 
 on: May 31, 2017, 01:09:16 PM 
Started by Vissavald - Last post by Vissavald
Hi to all, gentlemen (and probably gentlewomen)!

I'm a 40y.o. old-school-gaming lover from Russia (yeah, think of those odious 'Russian hackers' and so on...). But despite being an old-school-gaming lover I'm not a big knower of old-school-gaming from the technical point of view. I prefer to buy some old stuff on GOG than to tinker with DOSBox or something (at least I prefered GOG while they weren't so 'mainstream-y' as now). And I have NO experience of non-PC platforms.

I was greatly ashamed when I realized recently that such a brilliant game as Bloodwych went completely under my radar, all the more so that old RPGs and dungeon crawlers are among my favorite genres.
I gave up to try to understand how the Amiga emulators do work :), so I try to use DOS version of Bloodwych via DOSBox SVN Daum pack. Everything works perfect except only the saving: when I try to save, game bids me to 'insert disk" and choose any number from 0 to 9. So what in the name of Heavens I should do then?

And by the way, just out of curiosity, about Bloodwych very name. It's interesting how this name is percieved by the native English speakers. English Etymology Online gives me that
'-wych' is rather old English and now obsolete form that is used in various plant and tree names, meaning something like 'lithe' or 'flexible'. At the same time, Bloodwych should be spelled like 'Bloodwitch', if I'm not mistaken. And Bloodwitch would be a quite strange name for a fellowship of mages seeking for the Light. So what exactly Bloodwych means for an English ear? :)

Thanks in advance.

 10 
 on: May 29, 2017, 04:22:41 PM 
Started by Brick Nash - Last post by SamuraiCrow
I have tentatively started a GitHub pages account at https://amosfactory.github.io/AmosExtensionList/ to serve as a more detailed description page for each extension.

Sorry, one of the team members rage-quit and demolished the GitHub account's data.  Sidewinder and I are back online but the other team member has apparently gone solo.  So much for the tentative descriptions.

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