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 1 
 on: May 21, 2017, 06:09:06 PM 
Started by Sidewinder - Last post by Hungry Horace
V4.24 installed in slot 7 here.

AFAIK, it works fine!

 2 
 on: May 21, 2017, 12:23:48 PM 
Started by Sidewinder - Last post by Lonewolf10
No, I haven't.  It's on the back burner for now, but it is a curious case.

Which version of TOME are you trying to use? The version I have for AMOS Pro (4.24Plus, which I have not installed) shows inconsistencies with the Extension number (0, 7 and -98!) after being run through my Extension Examiner program. At the very least the first and last should match.
Even if you got it to install correctly, I highly doubt it would work when compiled.

Code: [Select]

Andrew D Burton's Extension Examiner - Export File
**************************************************
Export Selection: Info   
Path: ram:/
File: AMOSPro_TOME4.24Plus.Lib


Info
****
Extension Name: TOME V4.24Plus Installed
Additional    :

Header Data
===========
            File Header Offset: 0      (First 32 bytes not used by AMOS)
  Start     Addresses Offset  : 32
  C_Off     Commands Offset   : 50
  C_Tk      Tokens Offset     : 220
  C_Lib     Library Offset    : 1468
  C_Title   Title Offset      : 7760
  C_End     End Offset        : 7786

  Unknown1 (Word): 1
  Unknown2 (Word): 0
  Unknown3 (Byte): 128
  Unknown4 (Byte): 255

Commands Info
=============
Number Of Commands & Functions: 67

C_Lib / L0    C_Lib Offset (Start Of Default Routine): 1468
L1            L1 Offset (End Of Default Routine)     : 1934
L2 To L69     Machine Code For Commands & Functions
L70           Errors Routine Offset                  : 7748
L71           No Errors Routine Offset               : 7748

Error Messages
==============

Extension Slot Number (1-25)
============================
Extension Number By Running Default Routine Code : 0
Extension Number By Scanning Default Routine Code: 7   
Extension Number By Scanning Error Routine Code  :-98   



*** End Of File **

 3 
 on: May 21, 2017, 11:15:59 AM 
Started by Brick Nash - Last post by Lonewolf10
http://aliensrcooluk.com/public/Amiga_AMOS_extlist.html has a list of all known extensions.  It is also backed up at http://amigacoding.com/index.php/AMOS:Extensions which also appears to be more developed.

Yes, the version on AmigaCoding.com is the most up to date version. I hope to update the one on my site (aliensrcooluk.com) sometime soon...

 4 
 on: May 20, 2017, 07:53:43 PM 
Started by vaaav - Last post by Hungry Horace
This definitely fits in the off-topic forum....

And by discussing faith, it is also in violation of the site rules:

Quote
The following topics should not be discussed:

    * Political affairs
    * Religion
    * Racism

The reason that they are not allowed is that they nearly always end in flame wars.
Ultimate Amiga is not a platform to force political propaganda and views on other members.

The following is prohibited and any member posting will receive an instant 1 month ban!

    * Pornographic images that are more than topless (this includes animals!!)
    * Images of cruelty towards other people or animals
    * Over-The-Top (e.g. designed to be shocking) images that would be considered offensive
    * Religious/Political images/rants

http://www.ultimateamiga.co.uk/index.php/topic,4312.0.html


Of course, you can't expect any better from spam-bots :D

 5 
 on: May 17, 2017, 08:32:51 PM 
Started by MarcoCol - Last post by MarcoCol
After I found a way to set the palette for each scene, where I reserve color 0 for the background-color and the colors 1-4 for the gui (they are all time the same, in all scenes), I will no go on, trying to add the gui-elements.
I've tried the suggestion with the bob, and it works already. Will Amos save the bob which I've taken in the direct-mode? Is there no need to grab it in the code?
So they will only getting 4 colors. Must I change the complete image, where I pick later the gui elements from, a 4-color picture?
And how can I say to Amos, which colors of the main scene-palette are used for the GUI?

 6 
 on: May 17, 2017, 08:22:05 PM 
Started by MarcoCol - Last post by MarcoCol
Thank you, for your feedback.

I tried the first idea, and it works perfectly!
I have done that now with a few scenes, and that work pretty good.

The next step will be to use the colors 1-4 for the GUI and to load them separately in Amos Pro, as already discussed in the other thread.

 7 
 on: May 15, 2017, 08:39:36 PM 
Started by Hungry Horace - Last post by SamuraiCrow
http://de.aminet.net/aminet/dev/amos/PowerBobs.lha is the shareware release.

 8 
 on: May 15, 2017, 07:33:21 PM 
Started by vaaav - Last post by Mia
wanting does not lead to happyness, happyness was already there.

 9 
 on: May 15, 2017, 04:28:44 PM 
Started by Hungry Horace - Last post by Amiten
1) in the case of Amos pro you would;

- put AMOSPro_Powerbobs.lib (from the zip) into your AP_SYSTEM/ folder
- open AMOS, and go to the drop down "config" - "set interpretter" .
- "load default configuration" and then "set Loaded extensions"
- in slot 13 type "AMOSPro_PowerBobs.lib"
- exit and "save configuration"
- close AMOS Pro and re-open it. Power Bobs will now work.

2) commands and syntax can be found in the attached (to this post) .txt file
many of them are direct replacements for the AMOS bob commands.

3) yes, all extensions work in the compiler, providing you are sharing the setup between amos & amos compiler (i use the compiler from within amos pro itself to avoid any problems there)

4) seems to be for ECS like the rest of AMOS, but would run ECS bobs on an AGA machine perfectly well.


hope that helps.

Thnak you but dont see the TXT attatched   :-[   cheers!

 10 
 on: May 15, 2017, 04:19:45 PM 
Started by Hungry Horace - Last post by Amiten
Hi,

Where is posible to download Powerbobs Manual or any TXT help file?  Thank you!

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