Ultimate Amiga

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4]   Go Down

Author Topic: Hacking: What next??!  (Read 7560 times)

MadMunky

  • Forum Mod
  • A600
  • *****
  • Karma: 2
  • Offline Offline
  • Posts: 243
Logged

Hungry Horace

  • Amorphous Blue-Blob Man
  • Site Admin
  • A4000T
  • ******
  • Karma: 305
  • Offline Offline
  • Posts: 3,283
  • Don't forget... Ameboid's need love too!
    • Amiga Online
Re: Hacking: What next??!
« Reply #46 on: May 21, 2014, 10:08:10 PM »

MM - i moved your post to a thread specifically about the champion data, and will try and match your info above to what i've posted in that thread, hopefulyl all the blanks can be cleared.

regarding monsters, there wont be another table. It will simply do some maths in that code i posted before to derive a strength / HP value based on the level.


Edit: just re read your message on this... Sorry, I thought I covered it before but there are two types of monster tables. One is the "stored" version with 6 bytes per monster. Pretty easy to handle stuff in those (except the special set bit on extended levels which I don't understand yet) and the "unpacked" monster data which is 16 bytes long per monster. "Live" spells are also stored in this block. (They are items with a value >$80)

I suspect the data held in the unpacked block is similar to the champion data, including remaining HP, current action (arms), speed etc

It certainly contains info about held items and teaming and x/y etc which are all very easy to understand
« Last Edit: May 21, 2014, 10:41:13 PM by Hungry Horace »
Logged
Quote from: KillerGorilla
because winuae is made of code and your amiga is made of stuff

Hungry Horace's Artwork Available
Buy my work

http://twitter.com/horaceandspider

MadMunky

  • Forum Mod
  • A600
  • *****
  • Karma: 2
  • Offline Offline
  • Posts: 243
Re: Hacking: What next??!
« Reply #47 on: June 08, 2014, 08:51:57 AM »

Horace,

I've found the Amour palette, I'm still trying to work out how its structured

I'm also not sure yet if that's the right beginning/end of the block of data but (0B 0A 09 0B = Leather amour)

Offset in 439 is A81E

Code: [Select]
00 08 06 0b 0b 0a 09 0b 09 0a 0b 00 82 83 00 00
0b 0a 09 0b 09 0a 0b 81 09 0a 0b 00 81 09 0a 0b
80 09 0a 0b ff ff ff ff 0e 04 02 03 82 04 02 83
82 04 83 0c 0e 04 02 03 81 04 02 80 03 04 0e 00
81 02 04 0e 80 03 04 0e ff ff ff ff 0e 04 03 03
82 04 04 83 00 04 08 0c 0e 04 03 03 81 04 04 80
03 04 0e 00 81 03 04 0e 80 02 04 0e 0b 03 03 04
0b 0a 07 08 06 05 0b 0d 0b 0a 09 0c 06 05 05 06
0b 0a 09 0c 0e 00 0b 0d 0b 0a 05 06 0b 0a 07 08
0b 0a 0b 0d 0b 0a 05 06 0b 0a 09 0c 0b 0a 05 06
00 00 07 08 09 00 07 08 09 00 09 0c 08 04 04 04
0b 0a 0b 0d 81 0a 09 09 81 02 04 82 81 03 04 82
82 09
Logged

Hungry Horace

  • Amorphous Blue-Blob Man
  • Site Admin
  • A4000T
  • ******
  • Karma: 305
  • Offline Offline
  • Posts: 3,283
  • Don't forget... Ameboid's need love too!
    • Amiga Online
Re: Hacking: What next??!
« Reply #48 on: June 08, 2014, 10:57:11 AM »

Nice one!
I guess there is a pattern relating to bodies/armour type etc?

I mean, it must have to do leather armour for each body type (Bloodwyn type, human male type, female type etc) then repeat for chain mail etc....

Just wondering what order that is in!
Logged
Quote from: KillerGorilla
because winuae is made of code and your amiga is made of stuff

Hungry Horace's Artwork Available
Buy my work

http://twitter.com/horaceandspider

Hungry Horace

  • Amorphous Blue-Blob Man
  • Site Admin
  • A4000T
  • ******
  • Karma: 305
  • Offline Offline
  • Posts: 3,283
  • Don't forget... Ameboid's need love too!
    • Amiga Online
Re: Hacking: What next??!
« Reply #49 on: June 17, 2014, 09:56:48 AM »



I found the data which determines what 'grade' / colour of monster to use for each level. As i suspected, its a simple offset value which is plugged into the D3 register when it looks for the colour data for each monster type.... as a result it's hard-coded for each one, that means "manual" extraction of the data for each game (BW, BEXT, and ultimately BOS)

the offsets for BW are;

- Summons, 2
- Beholders, 4
- Behemoths, 6
- Crab, 2
- Big Dragons, 9
- Small Dragons, 3
Logged
Quote from: KillerGorilla
because winuae is made of code and your amiga is made of stuff

Hungry Horace's Artwork Available
Buy my work

http://twitter.com/horaceandspider

MadMunky

  • Forum Mod
  • A600
  • *****
  • Karma: 2
  • Offline Offline
  • Posts: 243
Re: Hacking: What next??!
« Reply #50 on: July 19, 2014, 10:02:00 PM »

Horace,

I've found the Amour palette, I'm still trying to work out how its structured

I'm also not sure yet if that's the right beginning/end of the block of data but (0B 0A 09 0B = Leather amour)

Offset in 439 is A81E

Code: [Select]
00 08 06 0b 0b 0a 09 0b 09 0a 0b 00 82 83 00 00
0b 0a 09 0b 09 0a 0b 81 09 0a 0b 00 81 09 0a 0b
80 09 0a 0b ff ff ff ff 0e 04 02 03 82 04 02 83
82 04 83 0c 0e 04 02 03 81 04 02 80 03 04 0e 00
81 02 04 0e 80 03 04 0e ff ff ff ff 0e 04 03 03
82 04 04 83 00 04 08 0c 0e 04 03 03 81 04 04 80
03 04 0e 00 81 03 04 0e 80 02 04 0e 0b 03 03 04
0b 0a 07 08 06 05 0b 0d 0b 0a 09 0c 06 05 05 06
0b 0a 09 0c 0e 00 0b 0d 0b 0a 05 06 0b 0a 07 08
0b 0a 0b 0d 0b 0a 05 06 0b 0a 09 0c 0b 0a 05 06
00 00 07 08 09 00 07 08 09 00 09 0c 08 04 04 04
0b 0a 0b 0d 81 0a 09 09 81 02 04 82 81 03 04 82
82 09

Horace, you much better decoding these kind of things than me, this is what I know..

09 0a 0b - Male (V-Neck) Leather Legs
0a 0b 00 81 - Male (V-Neck) Leather Chest
80 09 0a 0b - Male (V-Neck) Leather Arms
0b 0a 09 - Blodwyn Style Leather Legs
0b 0a 09 0b - Blodwyn Style  Leather Chest
81 09 0a 0b - Blodwyn Style  Leather Arm

I believe all the bytes up to the FF FF FF FF are all Leather Armour values then Iron Value I cant though find the Females leg entries :(

Code: [Select]
00 08 06 0b 0b 0a 09 0b 09 0a 0b 00 82 83 00 00
0b 0a 09 0b 09 0a 0b 81 09 0a 0b 00 81 09 0a 0b
80 09 0a 0b ff ff ff ff

Iron Amour

Code: [Select]
0e 04 02 03 82 04 02 83
82 04 83 0c 0e 04 02 03 81 04 02 80 03 04 0e 00
81 02 04 0e 80 03 04 0e ff ff ff ff

Found another bit...

This seems to link a Armour to a Body/Palette type

Code: [Select]
00 00 03 04 04 02 03 03 03 02 04 02 01 02 03 03
03 03 01 0b 02 03 03 03 0c 0c 0c 0c 0c 03 03 03
08 08 04 04 04 0a 0d 0d 0d 0d 07 07 07 07 07 07
03 02 02 0b 0b 03 03 03 03 03 03 03 03 03 03 03
03 03 04 07 07 07 07 07 01 01 01 01 01 0b 07 02
02 00 00 00 00 00 00 16

00 = Blodwyn
01 = V-Neck
04 = Female Legs
05 = Male Chain
06 = Female Skirt
0A = Demon
0B = Demon Chain
FF = Mr Flay
« Last Edit: July 20, 2014, 08:55:33 PM by MadMunky »
Logged
Pages: 1 2 3 [4]   Go Up