I am even more surprised that you made this a priority over other improvements/changes to fs-uae... but, you are the author afterall, and you have truly created a landmark in amiga emulation
FrodeSolheim - i am amazed at the speed at which you have implemented this!!I am even more surprised that you made this a priority over other improvements/changes to fs-uae... but, you are the author afterall, and you have truly created a landmark in amiga emulation *opens the champagne!*
Resolute and IndustriousGrand ruler of the yellow people and the Ultimate Amiga Empire
because winuae is made of code and your amiga is made of stuff
if fs is interested, then yep, that seems a good idea.
just tried out 0.9.6 on OSX, definately needing memory options (i.e. 2 meg chip, 8+ meg z3 ram) for HD games, in order to preload all the data... also awaiting on the clicking-of-.conf file fix to work.
EDIT: Actually, there is no z3 RAM setting, because FS-UAE does not allow to choose an Amiga model with 32-bit addressing mode (well, currently, anyway). You can configure z2 fast now. What other configuration options do you use with z3 RAM? An "Amiga 1200", but with 68020 instead of 680ec20?
I have also gotten a feature request for online multi-player functionality (well, I think this was the request). -Had no such plans, but thinking about it made me a bit interested (at least enough to try creating a simple prototype at some point). Anyway, this requires modifications to the input event code, so I am going to rewrite the input handling system to allow for:- input event synchronization between multiple clients- generic mapping of input events- on-screen keyboard