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Author Topic: PSPUAE 0.80 News!!!! Part 2  (Read 17072 times)

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FOL

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PSPUAE 0.80 News!!!! Part 2
« on: January 28, 2011, 02:58:41 PM »

Its been awhile since I first reported on V0.80 BETA.
Its been something like just over a year. Late December 2009.

To be honest, I had problems with tool chain and basically lost some interest.
Im now back to it and will continue where I left off. Luckly I didnt loose the 0.80 Source in server problems last year.

I dumped AGA (may enable for proper release), also FPU code.
Dumping FPU gained around 3 - 4 FPS, it also help improve the slow down of onscreen GFX that some games suffer from.
(I can now play Bubble Bobble with 1 (25) FPS. This is with normal CPU cycles no turbo mode).


Im now looking at P-UAE (A branch off of E-UAE). Gnostic (one of the old PSPUAE devs), has been optimising it alot.
Im going to pull parts of optimisations from that. In the past Gnostics opmisations have gained us speed.
So in a way Gnostic is still helping, ;).

In kernel mode we now have over 32MB on newer PSP's (not PSP-1000's). I posted on wololo forums regarding mem.
Im hoping to make usermode mem more stable by looking at fragmentation.
Could even add cmf's awesome memory code. It would grab smaller chuncks of memory, thereby allowing more mem to be used.
However I dumped this could 3 years ago, due to it slowing the emu down alot. Can only try, :).
I still need to do alot of work on memory code, to add Z3 mem for PSP's with extra mem.

No news on HDD front apart from I got it to compile and actually boot without crashes, need to debug it more as its not seeing HDD.
This could be why its not crashing. As I said though, its not easy, :).

I will also try to add as much as the bugfixes P-UAE contains. Hopefully this will help us on the PSP, :).

I know, people will quote me in places, but you have to understand, I dont think like a coder.
I try things coders would'nt logically think of messing with. This is how PSPUAE has gained the most speed.
I tend to think of ideas, then change to something else. Aslong as the end result is the same, then Im happy, :).

Anyways, there will be a new release soon.

Slightly off topic

I really wanted to do more work on UAEWii, however I could never get it to compile after last release.
So anyone comming here from the wii forums, all I can do is say Im sorry.
I dont normally say I will do something and never carry it out. Hence I would'nt still be here working on PSPUAE 4 years on.
« Last Edit: January 28, 2011, 03:05:34 PM by FOL »
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Resolute and Industrious
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FOL

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Re: PSPUAE 0.80 News!!!! Part 2
« Reply #1 on: January 29, 2011, 02:07:38 PM »

Update,

Spent most of yesterday pulling optimised code from P-UAE.
Gained another 2 to 3 FPS.

Also, Memory seems to be more stable.
In both user mode and kernel mode.
You can set all mem. i.e. Chip = 2, Fast = 8 and Slow = 1.5, which totals 11.5MB.
« Last Edit: January 29, 2011, 02:09:15 PM by FOL »
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settlers25

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Re: PSPUAE 0.80 News!!!! Part 2
« Reply #2 on: January 29, 2011, 11:07:07 PM »

You are doing a great work!

Thx for all your work!
(I am still testing the BETA realise)  :)
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FOL

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Re: PSPUAE 0.80 News!!!! Part 2
« Reply #3 on: January 31, 2011, 12:33:37 AM »

Update,

I merged all the blitter code, this seems to have given us another speed increase of around 5 to 8 FPS.
Alot of things now run nicely, even setting chipset to 100% now seems very smooth.

All the games I have tried have been much more enjoyable.
* FOL gives a good swift kick to the BETA TESTERS.
"WHERE ARE YOU".
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APONE78

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Re: PSPUAE 0.80 News!!!! Part 2
« Reply #4 on: January 31, 2011, 08:06:31 AM »

Whens the realese for this build,I wanna test it!!!! lol
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FOL

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Re: PSPUAE 0.80 News!!!! Part 2
« Reply #5 on: January 31, 2011, 10:29:54 AM »

Whens the realese for this build,I wanna test it!!!! lol

Im not happy to release it yet, more testing is required.
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tristeele

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Re: PSPUAE 0.80 News!!!! Part 2
« Reply #6 on: February 02, 2011, 08:44:56 AM »

Been waiting sooooo long!!! I am so happy to hear your back to it! I never gave up hope and about once a month would check in with no updates! Tonight I find an update!

I just want to be able to play It came from the Desert 1 and 2 with portability and with save states! I would be so happy!

THANK YOU FOR WORKING ON THIS!!!!!

I have now downloaded the beta and will test anything you need on it starting tomorrow. Now I must sleep!
« Last Edit: February 02, 2011, 08:47:14 AM by tristeele »
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FOL

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Re: PSPUAE 0.80 News!!!! Part 2
« Reply #7 on: February 02, 2011, 10:44:38 AM »


I have now downloaded the beta and will test anything you need on it starting tomorrow. Now I must sleep!

Thats an old slow beta (with AGA).
Current one is not available, it has issues (namely savestates not working) , which I need to fix first or I cant go any further.
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tristeele

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Re: PSPUAE 0.80 News!!!! Part 2
« Reply #8 on: February 03, 2011, 06:00:53 AM »

:( Ah - gotcha! I was a bit too excited I see! Well if I can do anything like testing for you please let me know. I can't code - but am willing to test games/save states/whatever - you might need.
It's still very much worth the wait!

thanks.
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tigner

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Re: PSPUAE 0.80 News!!!! Part 2
« Reply #9 on: February 08, 2011, 06:23:43 AM »

Appreaciate you working on this project. I am a die hard old school Commodore fan. Cant get enuff of Larn =) If you need another beta tester im your man. Got plenty of time to spare and will test out whatever youd like for it. Look me up in users my email is listed. Keep up the great work! ;D
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Game.Dragon

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Re: PSPUAE 0.80 News!!!! Part 2
« Reply #10 on: February 13, 2011, 10:41:00 AM »

Hi
Where can I download a copy I would love to try it ;D
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FOL

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Re: PSPUAE 0.80 News!!!! Part 2
« Reply #11 on: February 13, 2011, 03:18:09 PM »

Hi
Where can I download a copy I would love to try it ;D

Im still trying to find source of savestate problem. No point testing anything until thats sorted.
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desmo

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Re: PSPUAE 0.80 News!!!! Part 2
« Reply #12 on: February 16, 2011, 08:41:56 PM »


just wanted to let you know that i am also available for testing future versions.
have a psp slim with ofw 6.20 with hbl.
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FOL

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Re: PSPUAE 0.80 News!!!! Part 2
« Reply #13 on: February 18, 2011, 09:40:04 PM »


just wanted to let you know that i am also available for testing future versions.
have a psp slim with ofw 6.20 with hbl.

Desmo, almost have a tidy source for you, will PM you as soon as it ready.
Busy weekend for me, :(. Get less and less time coding, :(.

Mrs FOL wants me to finish all the odd jobs I have been putting off for the last 9 years, lol.
Think it will take me a few months,  ::).
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Re: PSPUAE 0.80 News!!!! Part 2
« Reply #14 on: February 19, 2011, 01:50:00 PM »

Update,

I merged all the blitter code, this seems to have given us another speed increase of around 5 to 8 FPS.
Alot of things now run nicely, even setting chipset to 100% now seems very smooth.

All the games I have tried have been much more enjoyable.
* FOL gives a good swift kick to the BETA TESTERS.
"WHERE ARE YOU".


I popped in to see how things are with pspuae, I'm delighted that your working on 0.80 and you seem to have squeezed a little more speed of the old psp, although your having problems with the savestates.

I have been using pspuae on the PSPGO with the introduction of homebrew, things look a little sharper on the smaller screen.

I'll keep popping over to see how your getting on, I will also help testing any version before you unleash on the outside world.

Good Luck!  :)

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